Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

Archive of the

Manic Miner & Jet Set Willy Yahoo! Group

messages

 

 

 

Message: 7169

Author: ian.rushforth

Date: 03/02/2018

Subject: Re: Non-aesthetic effect of the Cell Graphics Bug

 

I wrote:

I've just discovered a possible side-effect of the Cell Graphics Bug which can occur in the Manic Miner game > engine, and which is more than merely an aesthetic concern.
Actually, there is another effect of the Cell Graphics Bug in MM which can affect the gameplay - the crumbly platforms in MIRRORMM's Central Cavern have their first two pixel-rows blank, meaning that they don't last as long when Willy stands on them before crumbling away completely.
That's a real example, which doesn't really increase the difficulty of the laterally-inverted Central Cavern to any great extent, but extrapolating from there it is possible to imagine some scenarios with greater impacts.  For instance Willy couldn't walk along a platform comprised of alternating Crumbly and Air blocks, without falling through.
Another theoretical example - a guardian that is designed to be embedded in an INKless crumbly platform could pixel-collide with errant crumbly pixels arising from the influence of the CGB.

 

 

arrowleft
arrowright