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using Manic Miner and Jet Set Willy game engines
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Message: 7200
Author: rushforthian
Date: 02/06/2018
Subject: Re: ANNOUNCE: Party Willy [Special Edition 2007]
I wrote:
> You can prove this difference in behaviour by placing a Fire cell immediately to the left of the switch. In MM, > it is possible to flip the switch by moving Willy up to the high platform to the right of the switch, standing far > enough back (so that he won't hit the new Fire cell), and then jumping leftwards (although he will fall short of > the platform on the descent after flipping the switch, and drop a fatal distance, you can see the opening wall > start to open before he lands).
I forgot to add that in contrast, in reniM cinaM, if you place a Fire cell immediately to the left of a Kong cavern switch, then Willy can never flip the switch - he hits his head on the Fire cell before he gets the chance (and if he stands back as per the above method, then the switch isn't flipped even when he touches it, because of the flaw in the code mentioned in my previous post).
Another thing worth highlighting is that, because the two arrangements of the code at #921E-9220 work for switches at an even coordinate (as in original MM) or at an odd coordinate (as per my refined patch for the laterally inverted game), if you are modifying the layout of a Kong cavern and intend to change the locations of the switches, then you should ensure that both switches within a Kong cavern are placed at either even or odd coordinates.
