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Message: 7223

Author: ian.rushforth

Date: 24/03/2019

Subject: Re: Completing "Maria vs. Some Bastards"

 

Danny wrote:

> Ian, I believe there is a problem with your fix. > In your code, it reads,
> #9A3B    LD A, #01               ; If the 'number of items collected' has reached the target, then...
> #9A3D    LD (#85DE), A       ; ...set the Game Mode Indicator to 1
> But the Game Mode Indicator, also in 'Maria vs. Some Bastards' Rev. E is at #85DF, NOT #85DE.
> Any thoughts on this?

You're absolutely right Danny!  A silly mistake on my part!  The reference to #85DE should indeed read #85DF!  I have included the full fix below, for reference (please ignore the 'false fix' in Yahoo! post 7214).
At #9425, replace the JUMP to #9A30 with a CALL to #9A30.

#9A30    LD A, (#85C2)        ; The address #85C2 is reset to zero at the start of the game; it counts the number of items collected as a positive number #9A33    ADD A, #01            ; Increment the Accumulator #9A35    LD (#85C2), A #9A38    CP [operand]          ; Has the number of items collected reached the target number?  [The operand of this command is set by the BASIC loader to #78/#F0/#F6 for Easy/Normal/Hard Mode, or #01 for Cheat Mode.] #9A3A    RET NZ                  ; If the number of items collected hasn't reached the target, then RETURN back to the main item-handling routine #9A3B    LD A, #01               ; If the 'number of items collected' has reached the target, then... #9A3D    LD (#85DF), A       ; ...set the Game Mode Indicator to 1 #9A40    RET                        ; RETURN back to the main item-handling routine, at the point where the item will be marked as collected

 

 

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