Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
|
|
||
|
|
Message: 7271
Author: jetsetdanny
Date: 01/03/2020
Subject: Madam Blavskja's Carnival Macabre 48K
Eighteen years ago to the day, Adban de Corcy (in real life: Fabián Álvarez López) released a beautiful Jet Set Willy game called “Madam Blavskja’s Carnival Macabre”. It was the third part of his “Gothic trilogy”, after "Willy's Afterlife" and "A Bulgarian Requiem".
The story:
This time Willy feels completely lost. He had managed to escape from his vampiric uncle, Jetza Setov Willovsky, and all apparently was going fine, when the car broke down. As far as he knew, he was somewhere right in the middle of Europe, and there was no gas station anywhere to be seen. So, he saw some lights, and when he arrived there, he discovered he was in a Carnival. And now, he can't find the exit, and he can't return to his mansion, because he cannot escape the Carnival Macabre!
This lovely, atmospheric game uses a 128K Jet Set Willy game engine (known as JSW128). Ever since I first played it, I felt distressed and upset that the owners of 48K Spectrums and the users of emulators which only emulate 48K machines could not enjoy this fine adventure . I also felt that it should be possible to fit the game into 48K, especially since it does not use any features that would be hard to reproduce in the JSW48 game engine, such as diagonal guardians.
I undertook this challenge late last year and today I am very pleased to announce the upcoming release of “Madam Blavskja’s Carnival Macabre 48K” . It is Fabián’s game transferred to the classic 48K Jet Set Willy game engine (modified in various ways to fit in more code and data), with some enhancements. The player can choose to play either the original game, or a version with several additional rooms. There is also a custom-made title screen, an additional Game Completed screen and new music…
The game will be released this month, perhaps next weekend if all goes well..
Fabián has provided a real treat which will be included in the ZIP package: a description of the rooms (which was not included with the original edition of the game) and some current comments. I am very grateful to him for his support for this 48K Edition of his game!
I would also like to thank Ian Rushforth for his valuable involvement in this project, including (but not limited to) the new title-screen tune and various technical, code-related contributions and support.
So please watch your mailbox in the near future! The release announcement will be coming your way before this month is over…
Some screenshots:
[Non-text portions of this message have been removed]
