Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 750
Author: john_elliott_uk
Date: 12/09/2000
Subject: Re: 128K music
<< yipes! i was expecting, like, a music
stave with maybe a simple envelope generator etc! this
is going to take some work to get any good results
methinks. >>
If you ignore the tricksy
CALL/DJNZ/RET codes, then it's not too different from a
sequence of BEEP commands plus some of the special effects
commands from PLAY.
<< btw, as the 3 channels
are programmed independantly and have their own end
points, does that mean the 3 channels can loop out of
phase to produce a shifting offset? >>
I
suspect not. My guess would be that JSW128 would wait
until the last channel had finished.
