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using Manic Miner and Jet Set Willy game engines
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Message: 818
Author: andrewbroad
Date: 18/09/2000
Subject: The death traps in We Pretty
sendy_baby wrote:
>
> the innocent
looking 'sticky' conveyor in 'pale
> parabola of
joy' which (i think) means you need
> to start
the game from scratch since you can't
> comit
suicide.
You /can/ commit suicide! I provided an arrow as
'cyanide', but you have to time your jump very accurately to
hit it! :-)
> then there is falling into
the top of 'the mind
> warp pavillion'. rather
than have the multiple
> death like this, i
would have put nasties all
> along the bottom of
the screen above (something
> about steak and
beans or something :).
I was aware of that, but
I thought I could get away with one or two traps in
the game (the other is in "THESA FET YZ ON E"). To
have a couple of traps adds tension, without the
frustration of having them all over the place. It's not too
unfair if you just have to learn about a couple of traps
once you're familiar with the game.
;-)
--
Andrew
Broad
http://www.cs.man.ac.uk/~broada/ target=new>http://www.cs.man.ac.uk/~broada/>
http://www.cs.man.ac.uk/~broada/spectrum/ target=new>http://www.cs.man.ac.uk/~broada/spectrum/>
http://www.cs.man.ac.uk/~broada/spectrum/download/ target=new>http://www.cs.man.ac.uk/~broada/spectrum/download/>
