Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 915
Author: andycadley
Date: 27/09/2000
Subject: Re: Alternate engines [JSW for RISC O/S]
"multiple graphics for solid, platform,
etc,"
Hmm, I don't think that can be easily added. Although
it isn't too difficult to write special case code
that does it for you (as seen all over the place in
MM), so perhaps I'll integrate something into the
editor.
"escalator (works like a conveyor but pulls you up. animates
upwards)"
Hmm, I take a look. Depends on how much hacking the
movement routines would need. The animation is just done
with four images that are cycled so you can make it
look like whatever you want.
"guardians that
wait for objects to be collected before they move (a
la crypt in jsw 2), and also types that can move to
a point and come to rest
"
Because of the
way they're defined it's perfectly possible to have a
gaurdian move to a point and then stop aready. I'm not
sure if there is any space for a waiting flag in the
guardian info, although (again) it can be done with
special room code (as seen in The
Crypt)
"different movement types for guardians, like diagonal, one
way (wrap around), or even bouncing?"
Diagonal
ones are already there. There is some support for one
directional ones (as seen in Megaron and the droplet
somewhere in the sewers). You can always code you're own
bouncing routine (ala Eggoids) or anything else that's a
bit unusual.
"if you want any testers, put me
on your list "
Well I'm in the middle of
getting my actual Plus sorted out so that I can iron out
all the little glitches that don't show up in
emulators. Stay tuned here for any further
info...
Andy
