Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

II. Jet Set Willy (JSW48)

A. New games using Matthew Smith's original Jet Set Willy game engine for the 48K Spectrum and its modifications

 

4. Henry's Hoard

Authors: Martyn Brown and Andy Bigos

Publisher: Alternative Software Ltd

Year: 1985

Reissued: 1986, 1989

Language: English

 

Henry's Hoard, released commercially in 1985, uses a heavily-modified JSW48 game engine. This fact was discovered by Philip Bee in April 2000. The gameplay is almost identical to Jet Set Willy, while the title screen, Game Over screen and lives display have been extensively modified.

Three versions of Henry's Hoard exist: the 1985 edition, the 1986 edition and the latter edition with minor changes (and the year 1987 mentioned in the scrolling message on the title screen), which appeared on Side A of "MicroHobby" Issue 188: Tape 7 in May 1989.

John Elliott has published an analysis of the Henry's Hoard game engine, focusing on the differences from the original JSW game engine and highlighting the differences between the 1985 and 1986 editions.

All versions of the game suffer from critical bugs that make them impossible to complete. The crucial one has been identified by John Elliott. The other problems are discussed here.

Daniel Gromann released bugfixed, completable files of all versions of Henry's Hoard in April 2017. A decade earlier, back in 2006, he also created Willy's Hoard, an expanded conversion of Henry's Hoard to the classic JSW48 game engine, with 49 rooms from Henry's Hoard, 26 brand-new rooms and Miner Willy as protagonist.

 

Number of edited rooms: 51

Number of rooms accessible without cheating: 51

Number of rooms which need to be visited to complete the game: 49

Number of items to collect: 244

 

Bugfix needed after original release? YES

Official bugfix released? NO

Third-party bugfix released? YES

Spare lives at the start: 5

Bonus lives awarded: YES - lives are restored in the rooms "LITTLE SPADGERS", "THE SHRINE", "DO MUSHROOMS GROW IN CASTLES ?" and "HELP! MELVIN'S ALE HAS ESCAPED !"

Completable without loss of life? NO

Lives which need to be sacrificed to complete the game: 1

 

Starting time and the best documented completion time: N/A

(There is no clock in the game.)

 

Download links

 

directdownload

Direct game download

Game files of both the original and fixed versions in TAP and TZX formats

   

jswcentralspecial

JSW Central

Game files of the bug-fixed versions only in TAP and TZX formats plus a Readme

   

wos

World of Spectrum

The game's page on WoS

   

spectrumcomputing

Spectrum Computing

The game's page on Spectrum Computing

 

 

speccymaps

Speccy Screenshot Maps

The game's map on Speccy Screenshot Maps

   

rzxarchive

RZX Archive

RZX walkthrough of the game

 

Videos

 

A walkthrough of the 1985 version of the game on the JSW Central YouTube channel

 

 

A walkthrough of the 1986 version of the game on the JSW Central YouTube channel

 

 

A walkthrough of the 1989 version of the game on the JSW Central YouTube channel

 

 

A review by John Gage

 

 

Screenshot gallery

 

The screenshots below depict the 1985 edition. Most of the screens in the 1986 and 1989 editions look exactly the same. Those which are different are shown at the end.

 

hhoard85_load

 

hhoard85_title1

 

hhoard85_title2

 

hhoard85_title3

 

hhoard85_00

 

hhoard85_01

 

hhoard85_02

 

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hhoard85_48

 

hhoard85_49

 

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Screens which are different in the 1986 edition:

 

hhoard86_load

 

hhoard86_title1

 

Screens which are different in the 1989 MicroHobby edition:

 

hhoard87_load1

 

hhoard87_load2

 

hhoard87_title2

 

hhoard87_43

 

hhoard87_49

 

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