Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 1456
Author: andrewbroad
Date: 09/12/2000
Subject: Re: fast-crumbling floors
> can someone tell me the properties fora
> succesfull, non ghost-leaving crumbling
floor?
The Manic Miner game engine decides that a crumbling
floor block has crumbled when it detects a blank row of
pixels (00000000) at the bottom of the character, after
Willy stands on it.
So you can get away with one
blank row of pixels at the bottom of the crumbling
floor block graphic, but any in the top seven rows will
cause it to crumble prematurely, leaving a `ghost' if
there are any non-blank rows above the blank one. Ghost
crumbling floors have the same colour attribute as
background, so they can be made to look pretty by changing
the background ink from white! :-)
"...and
then she disappeared into the space-time continuum,
leaving her body's mass in crumbolious blocks of cyan
salt" [the Kari Krisn�kov� Diaries, Volume I: We
Pretty]
--
Andrew
Broad
http://www.cs.man.ac.uk/~broada/ target=new>http://www.cs.man.ac.uk/~broada/>
http://www.cs.man.ac.uk/~broada/spectrum/ target=new>http://www.cs.man.ac.uk/~broada/spectrum/>
http://www.cs.man.ac.uk/~broada/spectrum/willy/ target=new>http://www.cs.man.ac.uk/~broada/spectrum/willy/>
