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Message: 1952

Author: sendy_baby

Date: 19/02/2001

Subject: Re: Manic Miner.

 

" o Do you think that 'The Bank' and 'The
Sixteenth Cavern' are slightly weaker designs than the
other screens (still better than I could do!).
"

yes, i think they were awful, definately the wourst
two in the game. they are lacking a 'concept' or
'point' to the design and as such feel very
watered-down.

actually, at the risk of harping on about it, they both
look asif they have been designed to be difficult, but
due to rushing on matt's part, the player is allowed
to take 'short cuts', although i'm speaking from
memory here.

i suspect the time pressure caused
it. yes. blame that. stupid software houses wanting
to rush everything out and make a profit ASAP.
couldn't be matt's fault.. :)

snd

 

 

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