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Message: 1994

Author: soa1000

Date: 25/02/2001

Subject: Re: 'plot'

 

"Me, I suppose I'm just a romantic, but my games
(in case I keep designing Willy games after "Madam
Blavskja's Carnival Macabre" and "Jet Set Lords") will
always have a plot, even if it sounds ridiculous (Go get
255 items and return Home!).

I don't think I
would be able to design a non-plot Willy
game..."

And such is your right. Just so long as we don't get
into those plot vs non-plot arguments I was talking
about. And I hope you do keep making Willy games,
because your work rocks! I think of all of us, your games
make best use of a plot, because they tend to have the
most coherent structure.

 

 

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