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Message: 1995

Author: sendy_baby

Date: 25/02/2001

Subject: Re: 'plot'

 

actually, the core plot of we pretty is fairly
standard - you are sucked into a paralell dimension and
must escape (by collecting a shedload of flashing
objects). it's the additional information (diary) that adds
to the atmosphere.

i thought of doing
something like that for *latest game*, maybe writing a
paragraph about each room (there are some personal ideas
stored there, although many are trivial and/or cryptic,
some may even loose their impact when explained), then
just bundling the text as a cryptic message with the
game.

i'd rather have *something* to take the place of a
coherent plot, just to add a bit of depth.

 

 

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