Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
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Message: 1995
Author: sendy_baby
Date: 25/02/2001
Subject: Re: 'plot'
actually, the core plot of we pretty is fairly
standard - you are sucked into a paralell dimension and
must escape (by collecting a shedload of flashing
objects). it's the additional information (diary) that adds
to the atmosphere.
i thought of doing
something like that for *latest game*, maybe writing a
paragraph about each room (there are some personal ideas
stored there, although many are trivial and/or cryptic,
some may even loose their impact when explained), then
just bundling the text as a cryptic message with the
game.
i'd rather have *something* to take the place of a
coherent plot, just to add a bit of depth.
