Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
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Message: 2008
Author: soa1000
Date: 25/02/2001
Subject: Re: Regarding the JSW rewrites - part 1
"i do think it's good to have a good connection
scheme with lots of junctions and alternate routes, to
give you freedom. this should be evident in *latest
game*."
This was a major problem in Time Hole. I mean, I quite
liked the linear progression, but I know most people
find it dull, and with good reason. WvsB has this
problem in several places, but if I ever finish the four
temples, they should be a more free-flowing in connection.
When I resume work on the 1996 expansion I hope to get
plenty of twisty-turny alternate routes in there. Going
off topic a bit, I think I'll make the use of
guardians in 1996 fairly minimal, since where it was left
off it has only about 18 guardians used a couple
dozen times between them, and I like the atmosphere
that gives.
"p.s. draw????? who said you need
to be able to draw????? ;)"
Absolutely.
You've seen the ghost and the chicken in WvsB right
Sendy? Hell, my two favourite guardians in that game
were copied from random code viewed through
SGE!
In fact, the SGE is flexible enough that you could
go through your entire Speccy/C64 collection and
pull guardians from there, and have enough to last
hundreds of games. We may all like original guardians, but
no-one said they had to be *your* originals :)
