Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 2017
Author: sendy_baby
Date: 27/02/2001
Subject: Re: Willy Rolling demo (thoughts)
i have to admit i was slightly irked by the lack
of detail in 'the bathroom' :)
did prompt me
to have a quick go on C64 JSW2
though....
actually, i'd like to ask you all something.
when
you first found a JSW editor, were you startled at
the sparseness of the room format?
i was. i
was amazed that you only get one type of wall and one
type of platform. i was also expecting to be able to
have more than one conveyor etc.
i guess this
was because i played spectrum JSW 1 first, but when
we moved to C64 i rediscovered JSW by playing JSW 2
(quite possibly my most exciting computer game purchase
ever!), which of course has an augmented room
format.
anyway, i think it does prove that matt's original design
uses the limited format very elegantly, hence (at
least in part) my surprise at it's
limitations.
had matt known about 'off' conveyors, mind, he could
have made it even more aesthetically pleasing, for
example in the rooms at the bottom of the megatree, he
could have used a conveyor to give the ground it's own
graphic.
snd
