Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 2018
Author: soa1000
Date: 27/02/2001
Subject: Re: Willy Rolling demo (thoughts)
"when you first found a JSW editor, were you
startled at the sparseness of the room format?
i
was. i was amazed that you only get one type of wall
and one type of platform. i was also expecting to be
able to have more than one conveyor etc."
I
wasn't that startled. I was surprised you only get the
one ramp and conveyor, because I had thought (thanks
to rooms like "Out on a Limb") that they acted like
everything else. When I first played JSWII C64 (the first
Willy game I ever saw) I took forever to realise that
the room format was nothing like what I thought it
was, but I had it worked out more or less before I got
an editor.
Going off on a tangent, when I
first played JSW Speccy on an emulator I remember being
horrified at how inferior it seemed compared to the C64. It
was a long time before I understood that this was in
fact because I was using W Spec Em, which runs at all
of half the speed of every other Spec Emulator on
Earth, and kept scrambling graphics.
"i guess
this was because i played spectrum JSW 1 first, but
when we moved to C64 i rediscovered JSW by playing JSW
2 (quite possibly my most exciting computer game
purchase ever!), which of course has an augmented room
format."
I think I've said enough times now how important
JSW II C64 is to me. I wish they'd made an editor for
that.
"anyway, i think it does prove that matt's original design
uses the limited format very elegantly, hence (at
least in part) my surprise at it's
limitations."
Going off a little, do you think he discovered the uses
of attribute clash on purpose or by accident? That's
something I've wondered about for ages
