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Message: 2031

Author: sendy_baby

Date: 02/03/2001

Subject: Re: Time Travel/256 items/cryptic messag

 

" and there's no way to get back to the original
timeline if the primitive operations of your time machine
are backwards and forwards time-travel.
"

presumably to do that you would need sideways controls as
well as standard forward/backward :)

actually
is this topic the same as the 'many worlds' theory,
which states that in every instance where there is a
choice of results (from atoms moving to "what shall i
have for lunch?"), the timeline splits and both (or
all) results are carried out? ....

" You mean
willy goes down the bog, or whatever it's called now?
"

yes, i have *almost* settled on the name 'who cares'.
terribly pretentious (like the rest of the game) but
hopefully the new features, ingeneous design and groovy
colour schemes will save it ;)

" You mean so that
the reader wouldn't know which paragraph pertains to
each room? That's a very good idea! It would be an
intriguing puzzle trying to work it out (I did a similar
thing to some extent in the We Pretty diary, but only
in a few places). "

yes, that's the idea....
weather it works effectively in practice remains to be
seen. i feel some of the rooms are simply too shallow
in meaning to be represented by a paragraph of text,
without it sounding 'forced'. still, can't hurt to give
the idea a fair trial :)

snd
reprazentin'

p.s. in my experience, girls /generally/ prefer
platform-type games to other genres. and i was always getting
teased because i wasn't into the flight simulators,
dreadful boxing games, strip poker, army strategy, etc,
etc ;)

 

 

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