Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
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Message: 2137
Author: sj_hill
Date: 21/03/2001
Subject: Re: Average workrate?
"I'll stick another couple of pics up
tonight"
It looks particularly interesting to me because of
the featured 'screen naturalism' - something I became
very interesting in with Monstrum! - attempting to
design a screen that represents a physical place in a
reasonably accurate way, while blending in the usual puzzles
and jumping challenges to avoid creating something
that looks too synthetic. I think Adban De Corcy has
had the most success with this
technique.
Stuart.
