Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 2446
Author: dan_richardson2
Date: 12/12/2001
Subject: Re: What's going on ?????? (more ideas)
"i found the random crushing a bit annoying
though. would you add parameters per crusher so it could
be either random or every x seconds?"
I was
thinking more a long the lines of: wait say 5 seconds THEN
it can come down randomly, either way it has to wait
5 seconds before it comes down.
"well you
could have a table, like 'if switch X is on, then
blocks A1-A10 in room R become solid, otherwise they're
air'. that's the best logic i can think of right
now."
Yeah, that's the best way to do it probably, it just
means more variables to save to the room file. Each
room so far is 8.16k, reckon that's too big? I mean, I
want to have around 200 screens available to
edit.
As for teleports, I gonna have a mess around with
this soon, I've got a plan to make it work. Again it's
more variables to save.
anyway, I'm quite
chuffed right now as I have the blocks, enemies, objects,
screen name, and border colour all editable. And they
work perfectly, Or so it seems anyway ;-)
Only one
problem, if the screens jumping with activity, it seems to
slow down, sometimes quite dramatically. I'll look
into that.
By the way Sendy, you can grab The
Auf Monty remake at
http://www.aufmonty.fsnet.co.uk/ target=new>http://www.aufmonty.fsnet.co.uk/>
It's still an early version but definately worth a
download :-)
"if you want a hand at level designs,
give us a shout."
I may well do that
;-)
Dan.
