Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 2865
Author: andrewbroad
Date: 10/06/2002
Subject: Re: DreamScape / Goodnite Luddite / Ma jolie
prophetwithmpd wrote:
>Some attractive-looking rooms you've got there, Prophet! :-)
> Argh, haven't posted here in a while! If you remember, I was working
> on a (at the time, untitled) game when I first arrived a few months
> back. Well, it's almost done now - a few more rooms, a bit of
> tweaking, and some testing, and it should be finished. It's now been
> christened with the highly unimaginative name of "DreamScape", and
> I've uploaded a few screenshots into the 'Prophet' folder in the
> photo gallery.
Seeing as I'm not the type of person to post a one-liner, now seems as
good a time as any to give a `Broadsoftware projects' update :-)
Goodnite Luddite now stands at 41 rooms written up, with the remaining
23 existing as skeletons in the map. It's still on course to be
released on 2nd December, as prophesied.
Goodnite Luddite is shaping up to be my best game yet. My previous
favourite is We Pretty, but with Goodnite Luddite I'm giving my all on
every single room! Goodnite Luddite is easier to explore than We
Pretty and JSW:LOTR, but it's just as hard to collect the items! ;-)
Sadly, Ma jolie isn't going to be ready to release in the twenty weeks
leading up to Goodnite Luddite, which would have to start on 15th
July. I'm now thinking of releasing it in the first twenty weeks of
2003, to celebrate Manic Miner's china anniversary! :-)
I haven't touched it for over a year now, though I did play it again
last week to try to get a feel for where it's at. It has twelve rooms
completed, and I don't want to rush the remaining eight, nor do I
want to start the 20-week process of releasing it when I'm still
waiting for my PhD viva.
Ma jolie is the most difficult MM game ever devised, requiring
pixel-perfect movement and frame-perfect timing on almost every single
screen. It makes Manic Miner 4 seem like a stroll in the park! I don't
know how I'm going to keep up this level when I resume editing! I
estimate that it will take /me/ about six hours to play through the
finished game, so it's definitely not one for the casual player! :->
2001 passed without the release of a MM game - can anyone prevent 2002
from doing likewise? :-) :-)
--
Andrew Broad
http://www.cs.man.ac.uk/~broada/
http://www.cs.man.ac.uk/~broada/spectrum/
http://www.cs.man.ac.uk/~broada/spectrum/willy/
http://www.cs.man.ac.uk/~broada/spectrum/download/
