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using Manic Miner and Jet Set Willy game engines
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Message: 2866
Author: andrewbroad
Date: 10/06/2002
Subject: Re: A vision a mighty vision
dm_boozefreek wrote:
I had a vision the ultimate vision.....well maybe not. My vision
revolves around converting the ultimate Willy rip off game from 87
to actually be a Willy game I have almost finished the title screen
(because it requires slightly more detail than the square flashing
text of the usual order). I'm gonna keep this one under wraps it has
too much potential to be mentioned in it's early stages, the only
clue I'll give you is it has something to do with a bird and a
reasonably large number. True speccy lovers will twig what I mean
here I think (you should from this post I give you the year and 2
crucial clues). If you suss it don't tell everybody let them try and
work it out for themselves hahaha. But anyway this game will be a
128k affair and will have as many rooms as the game I'm covering and
some more (but only to make it possible to finish and add a little
umph! to it). I'll keep you all posted on the progress of the side
project, it shouldn't take long a week or 2 I think since I have
snaps and graphic images I have saved from the inspiral game.
It would be cool to see a JSW conversion of the game in question, but
as well as a spiced-up JSW128 version, I'd also like to see a 48K JSW
version that's as faithful as possible to the original game (perhaps
minimally tweaked to make it possible to complete ;-) ).
NB. The game we're talking about actually exists in three different
versions (see World Of Spectrum -
http://www.worldofspectrum.org/games/ ), and I haven't made up my own
mind which is the definitive one! ;-)
--
Andrew Broad
http://www.cs.man.ac.uk/~broada/
http://www.cs.man.ac.uk/~broada/spectrum/
http://www.cs.man.ac.uk/~broada/spectrum/willy/
