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Message: 2878

Author: dan_richardson_uk

Date: 03/07/2002

Subject: Re: A new project

 

--- In manicminerandjetsetwilly@y..., soa1000 wrote:

> --- In manicminerandjetsetwilly@y..., dan_richardson_uk
> wrote:
> > I'm considering ripping off some rooms off other JSW games poeple
> > have done over the years, purely to test my new editor and game
> out..
> > I'm not going to release it or anything. I want to see if I can
> keep
> > any of the JSW bugs in tact :)
> >
> > well, can anyone recommend a good room that makes good use of
JSW?
> > I'd like to try and compare with mine
>
> Well, I don't know about a specific room, but certainly Andrew's
> games, plus Where's Woody and Strangel are packed with glitches and
> tricks. Oh, and to test the Innocent Looking Blocks, what better
room
> than "The Innocent Looking Block" from Adam Britton's The Deadly
> Mission?

It took me a while to find out what was so innocent about it, but I
figured it out when I jumped on it at a certain angle and fell
through the floor :)

It seems that when Willy's at a certain position, he can't detect
pixels that are underneath his feet before the next frame, by which
time he's already jumped through the block.. I'll give it a try

 

 

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