Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 2879
Author: scottigeuk
Date: 03/07/2002
Subject: Re: A new project
> It took me a while to find out what was so innocent about it, but IThat would be good to see.
> figured it out when I jumped on it at a certain angle and fell
> through the floor :)
>
> It seems that when Willy's at a certain position, he can't detect
> pixels that are underneath his feet before the next frame, by which
> time he's already jumped through the block.. I'll give it a try
A pc JSW with the original quirks intact and any new features you are
adding.
Any Ideas on that front or are you going for the straight conversion ?
On a different note, I have been continuing work on my pc game.
I have added a few new bits and ironed out a few anoying bugs ( like
the falling through the floor ).
It became kinda anpying when I kept falling to my death :)
I was thinking of making it a kind of JSW/MM hybrid.
Keep the large scrolling area theme but make it 5 or 6 large areas.
Once you get all of the objects in one, the next area opens up or I
suppose I could make it easy to move between large areas.
It is just that one, super area ,if you like would cause a lot of
problems with sprites moving off their axis etc.....
Who knows.
Will post another demo soon.
Got lifts working and ramps coming off of other ramps.
Example.
A left ramp coming off half way up a right ramp.
Works quite well too.
I have also put in my first pixel perfect jump :)
