Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
|
|
||
|
|
Message: 2880
Author: dan_richardson_uk
Date: 03/07/2002
Subject: Re: A new project
--- In manicminerandjetsetwilly@y..., scottigeuk
wrote:
>
I
> > It took me a while to find out what was so innocent about it, but
> > figured it out when I jumped on it at a certain angle and fell
which
> > through the floor :)
> >
> > It seems that when Willy's at a certain position, he can't detect
> > pixels that are underneath his feet before the next frame, by
> > time he's already jumped through the block.. I'll give it a try
are
>
> That would be good to see.
> A pc JSW with the original quirks intact and any new features you
> adding.
conversion ?
>
> Any Ideas on that front or are you going for the straight
I might just stick with the original for now.. maybe add new features
anyone can come up with in a future edition.
> On a different note, I have been continuing work on my pc game.
like
> I have added a few new bits and ironed out a few anoying bugs (
> the falling through the floor ).
good idea.. don't think anyones tried a hybrid before, might work :)
> It became kinda anpying when I kept falling to my death :)
>
> I was thinking of making it a kind of JSW/MM hybrid.
>
> Keep the large scrolling area theme but make it 5 or 6 large areas.
> Once you get all of the objects in one, the next area opens up or I
I've also tried merging one ramp with another on my game and it
> suppose I could make it easy to move between large areas.
> It is just that one, super area ,if you like would cause a lot of
> problems with sprites moving off their axis etc.....
>
> Who knows.
>
> Will post another demo soon.
> Got lifts working and ramps coming off of other ramps.
> Example.
> A left ramp coming off half way up a right ramp.
> Works quite well too.
> I have also put in my first pixel perfect jump :)
seemed to work well on one side, on the other, it didn't work so
well :)
