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using Manic Miner and Jet Set Willy game engines
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Message: 2880
Author: dan_richardson_uk
Date: 03/07/2002
Subject: Re: A new project
In manicminerandjetsetwilly@y..., scottigeuk wrote:
It took me a while to find out what was so innocent about it, but I figured it out when I jumped on it at a certain angle and fell
through the floor :)It seems that when Willy's at a certain position, he can't detect
pixels that are underneath his feet before the next frame, by which time he's already jumped through the block.. I'll give it a try
That would be good to see.
A pc JSW with the original quirks intact and any new features you are adding.Any Ideas on that front or are you going for the straight
conversion ?
I might just stick with the original for now.. maybe add new features
anyone can come up with in a future edition.
On a different note, I have been continuing work on my pc game.
I have added a few new bits and ironed out a few anoying bugs ( like the falling through the floor ).
It became kinda anpying when I kept falling to my death :)I was thinking of making it a kind of JSW/MM hybrid.
Keep the large scrolling area theme but make it 5 or 6 large areas.
good idea.. don't think anyones tried a hybrid before, might work :)
Once you get all of the objects in one, the next area opens up or I
suppose I could make it easy to move between large areas.
It is just that one, super area ,if you like would cause a lot of
problems with sprites moving off their axis etc.....Who knows.
Will post another demo soon.
Got lifts working and ramps coming off of other ramps.
Example.
A left ramp coming off half way up a right ramp.
Works quite well too.
I have also put in my first pixel perfect jump :)
I've also tried merging one ramp with another on my game and it
seemed to work well on one side, on the other, it didn't work so
well :)
