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Message: 3176

Author: andrewbroad

Date: 19/12/2002

Subject: Re: What I think about "Goodnite luddite"

 

igorekmak wrote:

>
> My congratulations about your new game, Andrew. This game was
> waited for too long and I really wanted to play it very much.

It was nice to end the wait for a Broadsoft game under three years
from MM:Hobbit/JSW:LOTR! :-)

> I was very shocked by what I hear as a music. It is a Russian
> folk-music! I know it very good with words. That`s nice to hear it
> in your game.

I believe the original is called "Korobushka". I know it as "Tetris".
It was also in the film The Deerhunter, I believe.

> But I`ve noticed that your game is very difficult to finish.

Only a chosen few will complete Goodnite Luddite! ;-)

> Though you say another thing. It is very difficult because of
> those "terminal speed" guardians. It is hard to avoid them. I even
> deleted such guardians in my new version of "FROSYA".

Are you talking specifically about the flickering vertical guardians,
or the ultra-fast VGs? It creates a chess-like challenge in rooms such
as "ALL SAINTS" that have to be played with the pause-key! ;-)

> Sure I didn`t visit all rooms in first try but looks like you
> continue to keep traditions of your former games.

Goodnite Luddite is the sequel to We Pretty, so I tried to make it
everything that We Pretty is, and then more. I'm very pleased with how
the first two games in the Kari Krisníková series have turned out.

I always strive to include a lot of quirky features in my games, and
for Goodnite Luddite I gave my all on almost every single room. I also
edit my games further than a lot of MM/JSW-rewrites, although I did
reuse some sprites from We Pretty.

> They are very individual and nobody will tell they are not
> proffesional.

Thank you! :-)

> In a few words, very-very good, but difficult.

This is exactly what I aim for! ;-)

--
Andrew Broad
http://www.cs.man.ac.uk/~broada/
http://www.cs.man.ac.uk/~broada/spectrum/
http://www.cs.man.ac.uk/~broada/spectrum/download/

 

 

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