Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 3177
Author: andrewbroad
Date: 19/12/2002
Subject: Re: My thoughts on goodnite luddite..
dan_richardson_uk wrote:
>I aim to teach! :-)
> I thought it was very good but... my only objection was the shear
> difficulty of the game. I don't know all of the quirks/bugs of the
> game and therefore didn't appreiate it as much as other JSW gamers
> out there.
http://www.cs.man.ac.uk/~broada/spectrum/willy/features.html
> I have to say that the complexity of this game is for the hardcoreI try to find the happy medium between tediously linear and
> JSW fan. But I prefer the likes of JSW: lord of the rings for it's
> linear style. I found it far more playable than any other of
> Broadsofts games (and any other JSW game for that matter) and
> I hope that you will release more games of that calibur.
frustratingly branching. I think I got the balance pretty good for
Goodnite Luddite, but I think I can get it better in the future.
I believe the optimum may be to divide the rooms into several
clusters, where the rooms in each cluster are completely separate from
the rooms in other clusters (apart from the entrance/exit to each
cluster). Maybe the start-room of such a game could be a room of
teleports, one for each cluster.
Each cluster could have, say, sixteen rooms, and they could be as
branching or as linear as you want. But it's much easier to get lost
in a branching game where there are no clear boundaries between
clusters, especially if there are a lot of one-way exits, &c.
> Still, I think GN is a fine example of how a JSW rewrite should beThank you! It's GL, though, not GN! ;-)
> done.
> I hope my game (JSW: the journey home) will breath new life intoYes indeed. It's nice to play a linear JSW game once in a while
> the genre.. we'll soon see :-)
between the usual branching ones.
--
Andrew Broad
http://www.cs.man.ac.uk/~broada/
http://www.cs.man.ac.uk/~broada/spectrum/
http://www.cs.man.ac.uk/~broada/spectrum/download/
