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using Manic Miner and Jet Set Willy game engines
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Message: 3486
Author: andrewbroad
Date: 27/03/2003
Subject: Amoebatrons' Revenge: analysing the mind of a genius
Carl Woffenden wrote:
>It doesn't affect the play. It's a right-conveyor, so I expect Matthew
>>> i noticed the 'off' conveyor in 'amoebatron's revenge'. it IS an
>>> off conveyor, right?
>>
>> No - it's a conveyor-animation without conveyor-blocks (cf. Manic
>> Miner 4).
>
> Does it actually do anything? Is it some oversight from an earlier
> level design, maybe?
originally had conveyor-blocks in that position, replaced them with
floor because they made the room impossible to complete (which is why
I made it a left-conveyor in MM4), but forgot to delete the
conveyor-animation.
It's most intriguing to analyse the mind of Matthew Smith! For
example, I believe that Matthew hacked the JSW game-engine at a late
stage in order to make "The Wine Cellar" possible - if you mirror that
room, or convert it to MM, you fall to your death if you try to jump
onto the ledges!
That must be why you can walk left through wall-blocks at head-height
- or jump left through overhead wall-blocks - in JSW, but not to the
right, and not at all in MM.
--
Andrew Broad
http://www.cs.man.ac.uk/~broada/
http://www.cs.man.ac.uk/~broada/spectrum/
http://www.cs.man.ac.uk/~broada/spectrum/willy/
