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using Manic Miner and Jet Set Willy game engines
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Message: 3564
Author: Carl Woffenden
Date: 24/04/2003
Subject: Re: [Manic Miner and Jet Set Willy] Hunt for Screenshots
I have seen that document so I know what you mean. I assume you wrote
some software to do that, or is it easier than that ??
I wrote a utility to extract the data into XML:
.
C
W
V
B
S
W..........S....S..............W
W..............................W
W..............................W
W..............................W
W......................B...B...W
WFFFFFFFFFFFFFCCCCFCCCCFFFFFFFFW
W..............................W
WFFF...........................W
W................WWW.B.........W
WFFFF...VVVVVVVVVVVVVVVVVVVV...W
W............................FFW
W..............................W
W...........B.......WWWCCCCCFFFW
W....FFFFFFFFFFFFFFF...........W
W..............................W
WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW
right="126" />
(The room layout makes more sense in a monospace font.)
Once I had it like this I was able to experiment more, expand the game
capabilities for the remakes (mix guardian types, add multiple
conveyors, etc.). For each version I then parse the XML into a more
usable format.
Carl.
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