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Message: 3696

Author: Michael Tuohy

Date: 13/08/2003

Subject: Re: Willy Goes Nuts

 

--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
wrote:

> > >
> I recommend downloading my Jet Set Willy Construction Kit and
playing
> around with that. It doesn't involve any programming as such,
unless
> you want to modify the game-engine or code up special effects
(I've
> just hacked the MM game-engine to make the in-game tune play at
half-
> speed, as needed for the spooky sci-fi music in my Allana Truman
> game).
Okay, I'll give it a go. Maybe I'll make a speccy version of NAISF!!
But I think I'll stick with flash for the new game (if i ever make
it) because i can use more or less the same SWF flash file i used to
make naisf which is handier and there are a few ideas i have which
would require me to modify the game engine of an editor which i
wouldn't have a clue how to do (what language is it?). Also i think
it's nice to have willy in as many different incarnations as
possible.

>
> If it's any consolation, I don't know how to program in Flash! ;-)
>

Believe me, I'm sure programming in flash is a lot easier than
programming for a spectrum!

> Well, Willy's walking speed isn't too bad, but the jumping-speed
and
> also the falling speed are too slow. Also the lifts in "Cunning
> Stunt". NAISF is a very impressive piece of programming, but
> unfortunately is let down by the overall slow gameplay. Today I
got
> 14 items before I committed suicide! ;-)

Shit man, it must depend on the computer specs. Are you talking
about the downloadable version or the online version? Cos with my
pc, which isn't that great (1000 mhz celeron, 128 mb ram), the
online version runs at a playable speed and the downloadable version
runs very fast. (I was actually worried that it ran a bit too fast!!)
So I don't know, is your pc fairly old? Anyway I'm sorry about that
but believe me it runs at a fine speed on my pc.

> Just because a theme has already been used doesn't mean it cannot
be
> reused, although there are a few too many games set in space now
> (which won't put me off writing a Star Wars JSW128 game one day! ;-

Yeah, I guess you're right. Anyway this is all speculation at the
moment; the game may never materialize.

>
> > Thanks for the feed back Andrew, and if you get time change my
name
> > on your site to my real name!
>
> Done.

Cheers Doc!!

Mike

 

 

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