Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 3698
Author: Carl Woffenden
Date: 14/08/2003
Subject: Re: [Manic Miner and Jet Set Willy] Re: Where is Matthew Smith?
> Believe me when I say I have nothing but positive things 2 say aboutThanks! As for the in-game music, it isn't possible to play more than
> the game (well apart from no Peter Gynt suite during the game)
one sound at once on the 3510i (and most other phones) so it was either
sound fx or music (there are other technical reasons too). It's very
possible that the new Nokia 3650 version will feature the music.
> Some of the sprites look georgeous like the mutant telephones theAll the graphics are from the GBA version although I believe the
> banks and of course Eugene!
sprites are from Andy Noble's PC version.
What do you think to the The Meteor Storm? It wasn't possible to do The
Solar Power Generator (due to the rays being too CPU intensive) so this
alternative from the BBC version was dropped in instead. The game
engine is very versatile, able to have any sprite and block combination
imaginable (Multiple Eugenes, Skylabs anywhere, unlimited conveyors,
phase damge blocks, etc.).
> It took me a bit of time to master the warehouse, the timing has to beThe 3510i has a strange firmware bug where the keypresses aren't always
> spot on once more but slightly different than the speccy version I am
> used 2
sent properly, they game has to guess what you're trying to do based on
what you've previously done. None of the other phones suffer from this.
> I think it bodes well on the 3510 due the nice soft key's, however IThere's no port planned for the GX10, unfortunately.
> would love 2 play it on my Sharp GX10i with it's nice big bright
> screen.
Regards,
Carl.
