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using Manic Miner and Jet Set Willy game engines
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Message: 3699
Author: Alan Duffy
Date: 14/08/2003
Subject: Re: [Manic Miner and Jet Set Willy] Re: Where is Matthew Smith?
Carl
Interesting comment on the music/fx situation think u maybe correct in saying the 3650 could handle both
Yeah I never actually played the gameboy version, have seen some screen shot's and look is similar (like the parallax scrolling)
Meteor storm is spot on as are the ameobatrons I should have mentioned =) pity about the power generator, I knew something was missing (kidding)
I should give applause for the small map, that is a great help on certian levels, I think this would be invaluable to those out there (yes I am sure they exist)
That have never played the game before - nice touch.
Well if it's not being programmed for the Sharp I will just have to make do.
p.s is it just me or can the last rat on the vat be a real pain at times, timing of the jump has to be spot on and miners stance before the jumps has to be legs right in so he stands straight. Is there an easier way to clock this level or did I just dream there is
=)
----- Original Message -----
From: Carl Woffenden
To: manicminerandjetsetwilly@yahoogroups.com
Sent: Thursday, August 14, 2003 10:34 AM
Subject: Re: [Manic Miner and Jet Set Willy] Re: Where is Matthew Smith?
> Believe me when I say I have nothing but positive things 2 say about
> the game (well apart from no Peter Gynt suite during the game)
Thanks! As for the in-game music, it isn't possible to play more than
one sound at once on the 3510i (and most other phones) so it was either
sound fx or music (there are other technical reasons too). It's very
possible that the new Nokia 3650 version will feature the music.
> Some of the sprites look georgeous like the mutant telephones the
> banks and of course Eugene!
All the graphics are from the GBA version although I believe the
sprites are from Andy Noble's PC version.
What do you think to the The Meteor Storm? It wasn't possible to do The
Solar Power Generator (due to the rays being too CPU intensive) so this
alternative from the BBC version was dropped in instead. The game
engine is very versatile, able to have any sprite and block combination
imaginable (Multiple Eugenes, Skylabs anywhere, unlimited conveyors,
phase damge blocks, etc.).
> It took me a bit of time to master the warehouse, the timing has to be
> spot on once more but slightly different than the speccy version I am
> used 2
The 3510i has a strange firmware bug where the keypresses aren't always
sent properly, they game has to guess what you're trying to do based on
what you've previously done. None of the other phones suffer from this.
> I think it bodes well on the 3510 due the nice soft key's, however I
> would love 2 play it on my Sharp GX10i with it's nice big bright
> screen.
There's no port planned for the GX10, unfortunately.
Regards,
Carl.
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