Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
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Message: 3964
Author: andrewbroad
Date: 08/03/2004
Subject: Re: Party Willy (Part 1): "Where I Ends and II Begins."
soa1000 wrote:
>I feel it always creates a great air of mystique when you die for no
> Andrew, is there a specific reason why jumping in the presence of
> the little cyan radiohead man causes me to die instantly? I don't
> seem to be hitting anything so far as I can tell
apparent reason! ;-)
My implementation of specifying the player's sprite-page in Offset
237 of each room (as in JSW128 and Geoff Mode; my implementation was
for JSW:LOTR in the first instance) has an unexpected quirky
feature: a little blob appears to the right of the player in the
room where the toilet is.
You die if a guardian collides with this blob, just as you do when a
(horizontal or vertical) guardian collides with any other pixel that
is drawn after that guardian. This makes jumping over the radiohead
very difficult, but it is possible to do it just by blind luck.
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Where I Ends and II Begins.
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
