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Message: 3965

Author: dasse68

Date: 09/03/2004

Subject: Re: Party Willy (Part 1 and 2)

 

I haven't done a full playtest of PWp2 yet (still 19 rooms need
editing for guardians), but I believe the general level of
difficulty is roughly the same as PWp1.

The big difference is that whereas PWp1 is very linear, the geography of PWp2 is much more branching and less constrained.
Goodnite Luddite took me 9 JSW-hours to play to completion. PWp1 took me only 4 JSW-hours. Party Willy is much easier (in terms of
the average room) than Goodnite Luddite, and definitely much easier
than Ma jolie.

Okey :)
I really love the game even coz its so damn willyhard! :)
when you are editing your PW games.. are you sitting hours for an
example just one specific jump just to make it harder? ;)

Reaching the room above "La Maison de Jet Set Dick" is one of the
hardest challenges in PWp1, and since it comes right at the start,
it separates the times you're playing it seriously from the times
you just want to go left and explore.

ohh.. and I manage to finish that particular screen! god damn it! :)
I almost never thought it was possible for a moment back there ;)

"Prospecting down Surbiton Way" is an exercise in quirky features.
In terms of exiting to the left, the key move is to stand above "ng"
and jump left - from one step further back than you might think
possible. you are a pro screendesigner! thats for sure..hehe :) There's also a room below "Prospecting down Surbiton Way" for those
who know to jump over a static nasty and land *inside* an adjacent
platform.

oh.. I manage to arrive at that screen BUT i didnt had a clue how I
did.. haha..

... but the last few rooms of PWp2 (to get to the equivalent
of "Master Bedroom" when you've got all the items) are brick-hard.

I dont even want to hear the word "brick-hard" now... haha..

cheers for a wonderful game!

 

 

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