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using Manic Miner and Jet Set Willy game engines
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Message: 3965
Author: dasse68
Date: 09/03/2004
Subject: Re: Party Willy (Part 1 and 2)
> I haven't done a full playtest of PWp2 yet (still 19 rooms needOkey :)
> editing for guardians), but I believe the general level of
> difficulty is roughly the same as PWp1.
> > The big difference is that whereas PWp1 is very linear, the
> geography of PWp2 is much more branching and less constrained.
> > Goodnite Luddite took me 9 JSW-hours to play to completion. PWp1
> took me only 4 JSW-hours. Party Willy is much easier (in terms of
> the average room) than Goodnite Luddite, and definitely much easier
> than Ma jolie.
I really love the game even coz its so damn willyhard! :)
when you are editing your PW games.. are you sitting hours for an
example just one specific jump just to make it harder? ;)
> Reaching the room above "La Maison de Jet Set Dick" is one of theohh.. and I manage to finish that particular screen! god damn it! :)
> hardest challenges in PWp1, and since it comes right at the start,
> it separates the times you're playing it seriously from the times
> you just want to go left and explore.
I almost never thought it was possible for a moment back there ;)
> "Prospecting down Surbiton Way" is an exercise in quirky features.you are a pro screendesigner! thats for sure..hehe :)
> In terms of exiting to the left, the key move is to stand above "ng"
> and jump left - from one step further back than you might think
> possible.
> There's also a room below "Prospecting down Surbiton Way" for thoseoh.. I manage to arrive at that screen BUT i didnt had a clue how I
> who know to jump over a static nasty and land *inside* an adjacent
> platform.
did.. haha..
> ... but the last few rooms of PWp2 (to get to the equivalentI dont even want to hear the word "brick-hard" now... haha..
> of "Master Bedroom" when you've got all the items) are brick-hard.
cheers for a wonderful game!
