Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 3991
Author: andrewbroad
Date: 14/03/2004
Subject: Re: JavaScript Ma jolie
andrewbroad wrote:
> carlwoffenden wrote:* Off-conveyors and sticky conveyors behave as left-conveyors.
> >
> > Briefly: <http://www.bigredswitch.co.uk/games/mm/majolie.zip> -
> > extract it to a folder of your choice and then open index.html in
> > your browser. I'll have a proper look at things after the
> > weekend.
>
> Thanks!
>
> Briefly:
> * Willy just disappears, never to return, when he walks off the
> edge of a screen.
> * Fast-crumbling floors crumble regularly in your version. The
> Spectrum game-engine decides that a block has crumbled when it
> detects that the bottom row of pixels is blank.
> * Crumbling walls are lacking their wall-behaviour.
> * A pause-button is very necessary for _Ma jolie_!
* You can collect an item at the same coordinates as a crumbling-
floor block before it has crumbled.
* No auto-jump at the start of levels for which Offset 619 == 1.
* Eugene's PAPER is red instead of the PAPER of background. Ditto
re. Kong Beasts (black PAPER).
* Kong Beast in Room 7 falls at the start. I don't know why.
* Since there's no way to die yet, a Reset button would be nice,
rather than having to click Next twenty times if you get stuck!
* After clicking Next, you have to click outside Next to deselect
it, otherwise you get teleported to the next level every time you
jump!
* After Room 19, all rooms have the Room 19 room-name.
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
http://www.geocities.com/andrewbroad/spectrum/download/
