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Message: 3999
Author: carlwoffenden
Date: 15/03/2004
Subject: Re: JavaScript Ma jolie
The different keys, the lack of sound, of colour-clash
It's not possible to use the real keys without upsetting folks who use
Opera, which would print the page every time P was pressed. Sound is
also tricky, I added it briefly but it slowed everything down too
much. And colour clash... the download size, and therefore pause
between rooms, would be much, much larger!
I sometimes get a "Stack overflow at line: 0" error.
A nice Windows IE bug, which happens when a room-full of block images
is reloaded again. I won't be fixing this until I release JSW, which
has a different loading mechanism entirely (and also has a nice Speccy
thing going on while you wait - preview for non-IE browsers here:
<http://www.bigredswitch.co.uk/games/jsw/> - IE just currently spanks
my webserver).
* Crumbling walls are lacking their wall-behaviour.
I take it crumbling walls are crumble blocks with the same attribute
as walls?
* A pause-button is very necessary for _Ma jolie_!
Hmm.
* Off-conveyors and sticky conveyors behave as left-conveyors.
It's very simple how it works in the real MM/JSW:
- the conveyor direction has 3 subtracted, so we end up with:
- 253 for left
- 254 for right
- 255 for off
- 1 for sticky.
- this value is then ANDed with key presses (which are active low)
- a mask of 010101 is used for RIGHT, and 101010 for LEFT
So 'off' allows through both left and right presses while 'sticky'
allows none.
* Kong Beast in Room 7 falls at the start. I don't know why.
It's very tiring stood up there... In my engine the Kong
guardian-type stands around waiting for the platform underneath
him to disappear (Kongs can be placed anywhere and in any room, so
too can switches, which can then affect any block).
* After clicking Next, you have to click outside Next to deselect
Goddamn web browser malarky!
Here's something to look at on cold and rainy nights:
<http://downloads.bigredswitch.co.uk/mm-jsw-dif.html>
It's from the disassemblies and highlights the differences that let
Willy jump onto ledges in The Wine Cellar (and other places).
Carl.
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