Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
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Message: 409
Author: sendy_baby
Date: 20/07/2000
Subject: Re: 'quirky features' - the superjump bu
"The code I was using lines Willy up on an even
pixel, but only *after* he has fallen 8 pixels.
So
he has to be more than 8 pixels above the surface
for it to work.
Then I found that if Willy is 2 or
6 pixels above a surface, he falls through. We've
got to have a multiple of 4, not a multiple of
2."
in the screen i was using, i had a some stairs made
of earth blocks, going up from left to
right.
going up the stairs, willy could be, at any point,
sucked into the stairs. he only needs to fall a tiny bit
from the apex of his jump before he falls threat to
the bug.
it can be avoided of course by
tapping the spacebar so that only *normal* jumps are
engaged.
"Please delete any copies of the "HL8" you have, because
future editors will not support them. "
done.
