Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

Archive of the

Manic Miner & Jet Set Willy Yahoo! Group

messages

 

arrowleft Previous message
Next message arrowright
arrowleftthread Previous in thread
Next in thread arrowrightthread

 

 

Message: 4167

Author: john_elliott_uk

Date: 02/05/2004

Subject: Re: Andrew's beta-review of Role Reversal

 

In manicminerandjetsetwilly@yahoogroups.com, andrewbroad wrote:

Alexandra wrote:

I want to make a room with 3 or 4 of them in soon.

That might be difficult, given the way ropes interact (because they
use 16 bytes in the current room's expanded guardian-list, rather
than the usual 8 bytes per guardian - i.e. they encroach on the next guardian's data-space),

Ah, then you want Adjacent Ropes. I've just added a new version of
this patch to http://www.seasip.demon.co.uk/Jsw/patches.html ; this
not only fixes references to IX+9, as the one in JSWED does, but to
IX+11 as well.
I only noticed today that the arrow guardian leaves gaps in its
definition for a preceding rope guardian to use, so that arrows can go
after a rope (as happens in the Beach). If the rope guardian can be
fixed, then that leaves the possibility of extra arrow configuration.
Hmmm.

Another problem is that although the toilet is drawn in Room 27,
Willy is detected to hit it in Room 50! (My notes about the toilet
are in Message 3854.)

Quite apart from anything else, there's a bug in JSWED when it comes
to positioning the toilet; so if you're using JSWED, that could cause
this or a similar effect.

(Feel free to demand that I stop creating silly variants of the JSW
engine and do something useful like fixing JSWED!)

 

 

arrowleft Previous message Back to the Yahoo! Archive
home page
Next message arrowright
arrowleftthread Previous in thread Next in thread arrowrightthread