Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 4167
Author: john_elliott_uk
Date: 02/05/2004
Subject: Re: Andrew's beta-review of Role Reversal
--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
> Alexandra wrote:
next
> > I want to make a room with 3 or 4 of them in soon.
>
> That might be difficult, given the way ropes interact (because they
> use 16 bytes in the current room's expanded guardian-list, rather
> than the usual 8 bytes per guardian - i.e. they encroach on the
> guardian's data-space),
Ah, then you want Adjacent Ropes. I've just added a new version of
this patch to http://www.seasip.demon.co.uk/Jsw/patches.html ; this
not only fixes references to IX+9, as the one in JSWED does, but to
IX+11 as well.
I only noticed today that the arrow guardian leaves gaps in its
definition for a preceding rope guardian to use, so that arrows can go
after a rope (as happens in the Beach). If the rope guardian can be
fixed, then that leaves the possibility of extra arrow configuration.
Hmmm.
> Another problem is that although the toilet is drawn in Room 27,
Quite apart from anything else, there's a bug in JSWED when it comes
> Willy is detected to hit it in Room 50! (My notes about the toilet
> are in Message 3854.)
to positioning the toilet; so if you're using JSWED, that could cause
this or a similar effect.
(Feel free to demand that I stop creating silly variants of the JSW
engine and do something useful like fixing JSWED!)
