Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 4177
Author: john_elliott_uk
Date: 03/05/2004
Subject: Re: JSW64: Manic Miner
--- In manicminerandjetsetwilly@yahoogroups.com, soa1000
> It's there, on version W at least. Also, I noticed on that version
(I
> haven't tried Z, so can't comment) that Willy isn't reacting to the
OK; I've uploaded a new version that should fix this (a silly typo;
> sky labs. He walks straight through them
there was a LD C,A instead of a LD C,1) and also add half-speed
horizontal guardians (flagged by setting bit 5 of guardian byte 7).
I don't plan to add any more features to the basic game engine.
There are a few bytes left here and there, but it would take serious
code movment to move them together so something useful could be put in
them. And if I wanted serious code changes (such as adding skylabs,
kongs or eugenes to the generic engine rather than using patch
vectors) I'd start eating into the space available for sprites.
