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Message: 4177

Author: john_elliott_uk

Date: 03/05/2004

Subject: Re: JSW64: Manic Miner

 

In manicminerandjetsetwilly@yahoogroups.com, soa1000 wrote:

It's there, on version W at least. Also, I noticed on that version (I haven't tried Z, so can't comment) that Willy isn't reacting to the
sky labs. He walks straight through them

OK; I've uploaded a new version that should fix this (a silly typo;
there was a LD C,A instead of a LD C,1) and also add half-speed
horizontal guardians (flagged by setting bit 5 of guardian byte 7).

I don't plan to add any more features to the basic game engine.
There are a few bytes left here and there, but it would take serious
code movment to move them together so something useful could be put in
them. And if I wanted serious code changes (such as adding skylabs,
kongs or eugenes to the generic engine rather than using patch
vectors) I'd start eating into the space available for sprites.

 

 

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