Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
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Message: 4180
Author: carlwoffenden
Date: 04/05/2004
Subject: Re: JSW64: Manic Miner
> *Now* I think the engine's full.What about changing the 'LD H, 0x83' in the rope drawing code to
'LD H, (IX+6)'? Rope byte 6 is always 0x83 but this would then allow
for extra rope swing tables whilst still being able to retain the
original.
