Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 4181
Author: john_elliott_uk
Date: 04/05/2004
Subject: Re: JSW64: Manic Miner
--- In manicminerandjetsetwilly@yahoogroups.com, carlwoffenden
> > *Now* I think the engine's full.
Because I'm using IX+6 for the Adjacent Ropes patch (to hold the
>
> What about changing the 'LD H, 0x83' in the rope drawing code to
> 'LD H, (IX+6)'? Rope byte 6 is always 0x83 but this would then allow
> for extra rope swing tables whilst still being able to retain the
> original.
value previously stored at IX+9).
