Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
|
|
||
|
|
Message: 4193
Author: Philip Bee
Date: 10/05/2004
Subject: Re: Dragon JSW
--- In manicminerandjetsetwilly@yahoogroups.com, john_elliott_uk
> I've just found another feature in Dragon JSW that isn't present in
I discovered this when I converted loads of non-Speccy JSW rooms to
> Spectrum JSW (and therefore isn't present in my clone either).
>
> Trampolines.
>
> xxxxxxxx
> x x
> xx xx
> x x
> xx xx
> x x
> xx xx
> x x
>
> They turn up in three rooms: THE GAMES ROOM, IN THE WELL and JIMS
> NASIUM. What they do is force Willy to jump. You can use left and
> right to control which direction he goes in, but you can't stop him
> jumping.
>
> Should I try to patch these into JSW64? Is it even possible? Stay
> tuned for the next exciting episode....
JSW128 format five years ago. Funnily enough, I was going to post
today for the first time in ages telling you about this and how in
your conversion of "Nomen Luni" the right-hand guardian crashes into
the floor, making the room impassable. :-(
From memory, I had the following non-ZX rooms in my JSW128 game:
All from Dragon JSW
Both new rooms from BBC JSW II
New rooms from C64 JSW (or was it JSW II?) (I had to change these,
as the rooms are wider in the C64 version)
There are more, but I can't remember from which games I copied them
from.
I also converted rooms from Amstrad MM2, BBC MM and Dragon MM to ZX
format. :-)
Will you being making Dragon MM(JSW)64? :-)
So, who is going to convert the new rooms in the GBA MM conversion to
ZX format? It is possible. :-)
Hi all - it's been a long time! :-)
Phil
