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Message: 4204

Author: john_elliott_uk

Date: 10/05/2004

Subject: Re: JSW64:MM / JSW64 itself

 

In manicminerandjetsetwilly@yahoogroups.com, andrewbroad wrote:

That fossil from Manic Miner for extra-life colour-cycling (35253 in JSW, aka &89B5, which can be POKEd at runtime) ought to be put to
good use in JSW! I have yet to see it exploited outside of the
JSW128 version of Party Willy.

It requires actual programming to use, though - not just data
modification. And not everyone here can take the game engine to bits
and put it back together.

One possible use would be when all
the items are collected, since so many JSW games don't tell you how
many items you need to collect (i.e. 256 - PEEK 41983).

Mono uses that piece of code to draw the screen in black and white.

Either cheat-mode? Oh yes, that thing with the shield in JSW128
which any hacker should be able to discover! ;-) I have yet to put
my mind to cracking that.

It shouldn't be too hard; particularly not if you just want to turn
it on by POKE address,value.

So should I upgrade JSW64, JSW64:MM and JSW64:Dragon to `gamma'
status - uploading them to my website - yet?

Not yet. I still need to think about those trampolines.

I've left them in "Other Future Games" in the latest update to my
List of MM/JSW Games, but I would like to upgrade them to "Others",
and I might even start a JSW64 category in the future if JSW64 takes off like JSW128! I don't rule out the possibility of writing a JSW64 game myself one day...

That would be a very interesting prospect.

 

 

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