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Message: 4204

Author: john_elliott_uk

Date: 10/05/2004

Subject: Re: JSW64:MM / JSW64 itself

 

--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
wrote:

> That fossil from Manic Miner for extra-life colour-cycling (35253
in
> JSW, aka &89B5, which can be POKEd at runtime) ought to be put to
> good use in JSW! I have yet to see it exploited outside of the
> JSW128 version of Party Willy.

It requires actual programming to use, though - not just data
modification. And not everyone here can take the game engine to bits
and put it back together.

> One possible use would be when all
> the items are collected, since so many JSW games don't tell you how
> many items you need to collect (i.e. 256 - PEEK 41983).

Mono uses that piece of code to draw the screen in black and white.

> Either cheat-mode? Oh yes, that thing with the shield in JSW128
> which any hacker should be able to discover! ;-) I have yet to put
> my mind to cracking that.

It shouldn't be too hard; particularly not if you just want to turn
it on by POKE address,value.

> So should I upgrade JSW64, JSW64:MM and JSW64:Dragon to `gamma'
> status - uploading them to my website - yet?

Not yet. I still need to think about those trampolines.

> I've left them in "Other Future Games" in the latest update to my
> List of MM/JSW Games, but I would like to upgrade them to "Others",
> and I might even start a JSW64 category in the future if JSW64
takes
> off like JSW128! I don't rule out the possibility of writing a
JSW64
> game myself one day...

That would be a very interesting prospect.

 

 

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