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Message: 4227

Author: andrewbroad

Date: 14/05/2004

Subject: Re: Avoiding infinite death / JSW II

 

john_elliott_uk wrote:

>andrewbroad wrote:
>>
>> Question for John Elliott: What is the difference between a
>> Version and a Hacklevel of JSW128? Why the two numbering-schemes?
>
> Originally it was an affectation. But by now, Hacklevel refers to
> the game engine, while Version refers to the room data. If you
> load a JSW128 game into JSWED it'll upgrade it to the latest
> Hacklevel.

Ah - I am enlightened! So would things like the position of the
toilet, or attributes of Maria, affect Version or Hacklevel?


> Interestingly, the Dragon version also tries to prevent infinite
> death. If Willy dies while falling (whether through hitting the
> ground or a guardian) he is returned to the last place he was
> standing on solid ground; even if this is is in a different room.
> It leads to a different infinideath scenario, though, because it
> may bring him back on top of a guardian.

Just like JSW II, in other words?

James McKay (of X128 fame) fixed JSW II to disable collision-
detection for three seconds after losing a life, thus avoiding the
nasty infinite-death scenario that results when you reappear in a
guardian's start position. He also did a 128K version that also
brings up a cheat-mode/teleport menu when you press 't'. Both
versions are available at:
http://www.geocities.com/andrewbroad/spectrum/download/jsw2fix.zip


While we're on the subject, does anyone have a copy of either of the
following? (broken-link misery)
* "another 128K version of JSW II at games.speccy.cz. It just seems
to be James McKay's 128K hack of JSW II with an additional intro
sequence."
* Mihai Novitchi's modified 128K version of Manic Miner with AY music

--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
http://www.geocities.com/andrewbroad/spectrum/willy/list.html

 

 

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