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Message: 4234

Author: andrewbroad

Date: 16/05/2004

Subject: Re: Manic Miner Flickering (RealSpectrum emulator)

 

Some possible causes of your flickering problem:

* You may be running RealSpectrum on a slow PC. Try closing down all
other applications, and even restarting before running RealSpectrum.

* Are you running RealSpectrum in windowed mode or full-screen mode?
This is controlled by "Fullscreen" in the file "realspec.ini".

* Try adjusting "ThreadPriority" in "realspec.ini". It may be that
your operating system is running RealSpectrum with too low a
priority, although if you set the priority too high, the keyboard
may become unresponsive (particularly in Windows XP as opposed to
Windows 98, in my experience). Experiment to determine what works
best for you.

* RealSpectrum 0.97.11 sounds like a development-build, and hence
may be unstable. I use the latest "beta-version", 0.96.16
[ http://www.ramsoft.bbk.org/realspec.html ].

--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/

In manicminerandjetsetwilly@yahoogroups.com, Simon Fraser wrote:

Hey ppls!

I've been a member of this group for a few months now, and delight in the inventivness of the ppl here, and having very fond members of both MM and JSW from my younger days, I enjoy playing all the new interpretations being written by you clever people.

However, I have a very interesting question for you, that I hope somebody can help with. Firstly, let me say I think it's probably down to my emulator or it's settings (I'm using RealSpectrum 0.97.11 for Windows), but I'm wondering if it's maybe just a 'feature' of the game.

Okay! Here's the problem. Way back when, when I played MM on my 48K spectrum hehe, I remember the game being 'super smooth' and very cool it was too!
However, without fail, every time I play the game emulated, I'm getting flickering. And I'm not talking just a little, I'm talking loadsa
flickering - Mainly effecting Miner Willy himself, but also noticeable on most monsters. Levels such as 'Eugene's Lair' are probably worst - the toliets look like they where drawn as two seperate sprites as they

move.

Basically, I'm wondering if there is anything I can do about this, or is it just a fact of the game and I never noticed it playing on a fuzzy

telly!

Many thanks in Advance, and keep up the good work!

Regards

Simon Fraser

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