Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 4240
Author: john_elliott_uk
Date: 25/05/2004
Subject: Re: JSW64: Dragon / Trampolines
--- In manicminerandjetsetwilly@yahoogroups.com, gawp2000
> Some thoughts on the cell types thing:
This depends on the engine variant.
> OK, so there's 16 types of block we might like. How about making it
> so that you can choose any 8 (or whatever) of these 16 in any room?
> It's unlikely we'd need to use all 16 in any one room, but to choose
> from tham would be great.
> (I mean 12 types per room would be brilliant, but I imagine 8 is more
> realistic!).
V, X: 8 cell types per room.
W, Y, Z: 13 cell types per room. You can use the other 3 but they
must be the same in all rooms.
[: All 16 cell types available in each room.
Your idea of letting each room have a different subset of cell types
is a good one. I may well do that in the V and X engines.
> Also, I know crumblies work like water (you can pass through them),
The same.
> is a trampoline the same, or is it earth?
