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Message: 4240

Author: john_elliott_uk

Date: 25/05/2004

Subject: Re: JSW64: Dragon / Trampolines

 

In manicminerandjetsetwilly@yahoogroups.com, gawp2000 wrote:

Some thoughts on the cell types thing:

OK, so there's 16 types of block we might like. How about making it
so that you can choose any 8 (or whatever) of these 16 in any room?
It's unlikely we'd need to use all 16 in any one room, but to choose
from tham would be great.

(I mean 12 types per room would be brilliant, but I imagine 8 is more
realistic!).

This depends on the engine variant.
V, X: 8 cell types per room.
W, Y, Z: 13 cell types per room. You can use the other 3 but they
must be the same in all rooms.
[: All 16 cell types available in each room.

Your idea of letting each room have a different subset of cell types
is a good one. I may well do that in the V and X engines.

Also, I know crumblies work like water (you can pass through them),
is a trampoline the same, or is it earth?

The same.

 

 

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