Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 4239
Author: gawp2000
Date: 25/05/2004
Subject: Re: JSW64: Dragon / Trampolines
Some thoughts on the cell types thing:
All the current cell types (if I'm correct):
1. Air
2. Earth
3. Fire
4. Water
5. Ramp \
6. Ramp /
7. Conveyor <
8. Conveyor >
9. Air 2
10. Earth 2
11. Fire 2
12. Water 2
13. Crumbly
14. Trampoline
15. Spare 1
16. Spare 2
OK, so there's 16 types of block we might like. How about making it
so that you can choose any 8 (or whatever) of these 16 in any room?
It's unlikely we'd need to use all 16 in any one room, but to choose
from tham would be great.
(I mean 12 types per room would be brilliant, but I imagine 8 is more
realistic!).
Also, I know crumblies work like water (you can pass through them),
is a trampoline the same, or is it earth?
Ideas for the 'spare types'
a) lift platform - or would this be a harmless guardian?
b) heat/willy seeking arrow! - I like this idea :)
c) 'on / off' platforms
- G
