Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
|
|
||
|
|
Message: 4238
Author: jgh@arcade.demon.co.uk
Date: 25/05/2004
Subject: Taxonomy of JSW-engines
> Message-ID: <c6p892+uq7p@...>Strickly speaking, the JSW patch allows 128 rooms, not just 72. It's just
> john_elliott_uk wrote:
> > See <http://www.seasip.demon.co.uk/Jsw/taxonomy.html> for all the
> > JSW engines I can think of at the moment. And If you can think of
> > any sane naming scheme which covers all of these, do let me know.
that some of the room locations are occupied by other code and/or data.
If, for example, the sprite and guardian tables were moved you could use
rooms 100 to 127. The standard sprite set has nothing at &B3xx, so you
could put room 113 there instead.
andrewbroad <no_reply@yahoogroups.com> wrote:
> > jgh@a... wrote:Or maybe
> >> How aboutx x, giving:
> >> JSW48x64x256 - The standard JSW
different from the original JSW48, giving:
jsw48r6d8 (or jsw48)
- 6-bit rooms (64 rooms), 8-bit room data (256 bytes)
jsw48r7d8 (or jsw48r7)
- 7-bit rooms (128 rooms), 8-bit room data (256 bytes)
jsw128r8d8 (or jsw128r8)
- 8-bit rooms (256 rooms), 8-bit room data (256 bytes)
--
J.G.Harston (JGH BBC PD Library) 70 Camm Street, Walkley, SHEFFIELD S6 3TR
jgh@... - Running on BBCs & Masters with SJ MDFS FileServer
Z80+6502/CoPro+Tubes/Econet+SJ - - - - - - - http://www.mdfs.net/User/JGH/
