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using Manic Miner and Jet Set Willy game engines
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Message: 4299
Author: Alexandra
Date: 20/06/2004
Subject: Re: Editing Solar Power (Re: Manic Person)
I notice in the new version of "Paranoia" you've changed the
background PAPER to green in order to detect the solar beam's
collision with Willy. But it doesn't have to be that way.
Thanks for the pokes. I was aware you /could/ change the Solar Power
attribute and thus escape having a green background, but to be honest
it kinda grew on me :) (plus, with that screen being green, there is
a coloured background of every colour in the game, which I thought
was a nice touch). So I decided I would ask about the pokes for
my /next/ MM game, where I will be having more than 1 Solar Power
room and thus a black background would be more desirable.
Speaking of Solar Power editing, I had a go at making a SP room with
deadly rays. I did this by making the Fire attribute the same as the
SP attribute. It didn't work :(. Next I will try and make a block act
like SP, by setting it's attribute to the same.
Also, in my next MM game I was thinking of moving the switches in the
Kong room. Shame they can't be placed on a per-room basis (same with
the SP) but I guess you can't have everything..
Another note, I noticed that in "Bad Trip - The Divvy's Lair", you
can create glitches in another room by jumping out the top of the
screen (and said glitches cause infinite death). So a slight rehash
is in order...
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