Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 4299
Author: Alexandra
Date: 20/06/2004
Subject: Re: Editing Solar Power (Re: Manic Person)
> I notice in the new version of "Paranoia" you've changed theThanks for the pokes. I was aware you /could/ change the Solar Power
> background PAPER to green in order to detect the solar beam's
> collision with Willy. But it doesn't have to be that way.
attribute and thus escape having a green background, but to be honest
it kinda grew on me :) (plus, with that screen being green, there is
a coloured background of every colour in the game, which I thought
was a nice touch). So I decided I would ask about the pokes for
my /next/ MM game, where I will be having more than 1 Solar Power
room and thus a black background would be more desirable.
Speaking of Solar Power editing, I had a go at making a SP room with
deadly rays. I did this by making the Fire attribute the same as the
SP attribute. It didn't work :(. Next I will try and make a block act
like SP, by setting it's attribute to the same.
Also, in my next MM game I was thinking of moving the switches in the
Kong room. Shame they can't be placed on a per-room basis (same with
the SP) but I guess you can't have everything..
Another note, I noticed that in "Bad Trip - The Divvy's Lair", you
can create glitches in another room by jumping out the top of the
screen (and said glitches cause infinite death). So a slight rehash
is in order...
