Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 4362
Author: john_elliott_uk
Date: 01/08/2004
Subject: Re: JSWED low priority bugs
--- In manicminerandjetsetwilly@yahoogroups.com, kari_krisnikova
> --- In manicminerandjetsetwilly@yahoogroups.com, "Alexandra"
Ha. I thought that would elicit a response from that quarter.
>
> > a) In the cell selection under the main room designer, if you have
> > a cell which is cyan (bright cyan I believe), it will turn
> > /white/, after the cyan highlight has been on it. Inconsequential.
>
> Symbolic!
> JSW CK (one of JSWED's Spectrum-based competitors, written by Andrew
That is the same fix I have now made to JSWED, allowing for the
> Broad) used to zero out all the data when clearing a room, thus
> creating eight instances of Guardian Class 0. Then Andrew tweaked it
> so that it sets Offset 240 to the value 255 initially, thus creating
> an empty guardian-instance list.
different guardian storage mechanism in JSW64.
> I suspect it will be a long time
Dental karies?
> before he karies out the improvements
As for the other bug (a 'stutter' when populating the sprite list) I
think it's a compiler funny, because it only ever happens in the
Windows version, and it tends to go away if I shuffle the code about.
