Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

Archive of the

Manic Miner & Jet Set Willy Yahoo! Group

messages

 

arrowleft Previous message
Next message arrowright
arrowleftthread Previous in thread
Next in thread arrowrightthread

 

 

Message: 4424

Author: john_elliott_uk

Date: 29/08/2004

Subject: Re: JSW64: Manic Miner

 

In manicminerandjetsetwilly@yahoogroups.com, andrewbroad wrote:

- HGs which go left initially start (on the zeroth time-frame) on
Sprite 0 rather than Sprite 3. SPECSAISIE MMtoJSW moves their
start-columns one character to the right.

Interesting. In MM "The Cold Room", the two guardians are

0e 72 5c 60 07 61 72
0d bd 5d 68 07 ac bd

and in JSW:MM they are

01 e6 13 30 00 ** 01 12
01 e5 1d d0 00 ** 0c 1d

- which looks to me as if the first one has been moved right (from
X=12h to X=13h) but the second hasn't. Did you do this correction by
hand in JSW:MM?

 

 

arrowleft Previous message Back to the Yahoo! Archive
home page
Next message arrowright
arrowleftthread Previous in thread Next in thread arrowrightthread