Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 4630
Author: john_elliott_uk
Date: 28/12/2004
Subject: Re: JSW64: Andrew's first beta-test of the game itself
Further to my previous reply:
--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
> Why no items in "At the Foot of the MegaTree" [3], "On a Branch Over
Bug in the migrator - it wasn't zeroing out bit 7 of item locations.
> The Drive" [9], "The Nightmare Room" [29], "The Banyan Tree"
> [30], "Top Landing" [34], "Conservatory Roof" [43], and Rooms 50-60?
> Why only half the usual number of items in "To The Kitchens" [22]
> and "Cold Store" [25]?
> [13] "Out on a limb": The ramp-floors behave as floors instead of
Adjusted in the migrator - if ramp and water have the same
> ramps - also in the rooms from "Rescue Esmerelda" [14] to "On the
> Roof" [18].
attribute, it now migrates as ramp rather than water.
> [27] "The Chapel": The ramp has lost its conveyor-effect (ditto
Fixed in the migrator.
> re. "Halfway up the East Wall" [32]).
I've uploaded a new JSW64 pack, known as Release Candidate 1. This
should correct the problems you found; it also populates rooms 47, 61,
62 and 63, using them to tie up the loose ends mentioned in message
4425. In addition, you should be able to load it in JSWED 2.2.x.
